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- Path: ix.netcom.com!netnews
- From: scutler@ix.netcom.com (Scott Cutler)
- Newsgroups: comp.lang.c
- Subject: Re: double buffering for animation
- Date: Thu, 15 Feb 1996 00:54:47 GMT
- Organization: Netcom
- Message-ID: <312282c5.5746308@nntp.ix.netcom.com>
- References: <3121BE35.167EB0E7@ap.co.umist.ac.uk>
- NNTP-Posting-Host: sac-ca7-24.ix.netcom.com
- X-NETCOM-Date: Wed Feb 14 4:55:48 PM PST 1996
- X-Newsreader: Forte Agent .99c/16.141
-
- On Wed, 14 Feb 1996 10:49:25 +0000, dan <dan@ap.co.umist.ac.uk> wrote:
-
- >Hi,
- >
- >I'm using borland c++ v4.5 with BGI for a dos graphics
- >purely graphical app.
- >
- >Unfortunately i'm completely crap at understanding
- >things to do with memory on a PC but I need to do this
- >'double buffering' where a two blocks of memory are alternately
- >swapped into the screen memory area where the data of
- >what actually goes on the screen is held (is that right?)
- >
- >I'm told this is a good 'flicker free' way to animate
- >Any practical advice will be appreciated.
- >---------------------------------
- >dan@ap.co.umist.ac.uk !
- > !
- >"If all the world's a stage.... !
- > then Steven Fry's f***ed!!" !
- > !
- >GAME ON! !
- >---------------------------------
- I'd like some info too. I've done stuff with page-swapping in BASIC,
- but that was hardly "flicker-free" (although it was buch better than
- without), and I have done nothing since I've moved on to C.
-
- Scott Cutler SCutler@ix.netcom.com
-